![]() |
Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
|
#include "../Libs/OgreCore_LIB/OgrePhysVisObject.h"#include "../Libs/Core_LIB/ICollisionListener.h"#include "../Libs/Core_LIB/CLog.h"#include "../Libs/Utils_LIB/UThread.h"#include "Tactics3DAction.h"#include "Tactics3DAttackRange.h"#include "Tactics3DInventory.h"#include "Tactics3DEvocationObject.h"Go to the source code of this file.
Classes | |
| class | Tactics3D::Warrior |
| struct | Tactics3D::Warrior::FightingStyleContext |
| struct | Tactics3D::Warrior::SuperPowerContext |
| struct | Tactics3D::Warrior::Override |
Namespaces | |
| Tactics3D | |
| All logic and data for the game Tactics: Western Philosophers Vs. Musicians. | |
Macros | |
| #define | WARRIOR_MOVEMENT_DISABLED (1 << 0) |
Synchronization members for game and rendering loops | |
| #define | OVERRIDE_GROUNDED (1 << 0) |
| #define | OVERRIDE_DEAD (1 << 1) |
| #define | OVERRIDE_EVOCATION (1 << 2) |
Networking Operations | |
| #define | MOVE_UPDATE_FINAL (1 << 0) |
| #define MOVE_UPDATE_FINAL (1 << 0) |
| #define OVERRIDE_DEAD (1 << 1) |
| #define OVERRIDE_EVOCATION (1 << 2) |
| #define OVERRIDE_GROUNDED (1 << 0) |
| #define WARRIOR_MOVEMENT_DISABLED (1 << 0) |
1.8.6