Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include "../Libs/OgreCore_LIB/OgrePhysVisObject.h"
#include "../Libs/Core_LIB/ICollisionListener.h"
#include "../Libs/Core_LIB/CLog.h"
#include "../Libs/Utils_LIB/UThread.h"
#include "Tactics3DAction.h"
#include "Tactics3DAttackRange.h"
#include "Tactics3DInventory.h"
#include "Tactics3DEvocationObject.h"
Go to the source code of this file.
Classes | |
class | Tactics3D::Warrior |
struct | Tactics3D::Warrior::FightingStyleContext |
struct | Tactics3D::Warrior::SuperPowerContext |
struct | Tactics3D::Warrior::Override |
Namespaces | |
Tactics3D | |
All logic and data for the game Tactics: Western Philosophers Vs. Musicians. | |
Macros | |
#define | WARRIOR_MOVEMENT_DISABLED (1 << 0) |
Synchronization members for game and rendering loops | |
#define | OVERRIDE_GROUNDED (1 << 0) |
#define | OVERRIDE_DEAD (1 << 1) |
#define | OVERRIDE_EVOCATION (1 << 2) |
Networking Operations | |
#define | MOVE_UPDATE_FINAL (1 << 0) |
#define MOVE_UPDATE_FINAL (1 << 0) |
#define OVERRIDE_DEAD (1 << 1) |
#define OVERRIDE_EVOCATION (1 << 2) |
#define OVERRIDE_GROUNDED (1 << 0) |
#define WARRIOR_MOVEMENT_DISABLED (1 << 0) |