Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include <AIBase.h>
Public Member Functions | |
Action () | |
Action (const std::vector< int > ¶ms_) | |
Action & | operator= (int param_) |
Action & | operator+= (int param_) |
virtual | ~Action () |
empty destructor More... | |
Public Member Functions inherited from OpenSkyNet::AI::Premise | |
Premise () | |
Premise (const std::vector< int > ¶ms_) | |
virtual bool | operator== (const Premise &rhs_) const |
virtual bool | equals (const Premise &rhs_, unsigned int numParamsToCheck_) const |
Premise & | operator= (int param_) |
Premise & | operator+= (int param_) |
virtual int | serialize (std::ofstream &fout_) const |
virtual int | assemble (std::ifstream &fin_) |
virtual | ~Premise () |
empty destructor More... | |
Additional Inherited Members | |
Public Attributes inherited from OpenSkyNet::AI::Premise | |
std::vector< int > | _params |
_params[0] must be the premise ID More... | |
float | _entryTime |
of secs elapsed from time program started to time entered in a KBMore... | |
bool | _negated |
look for absence of this premise in a KB More... | |
Action adds nothing to its base class (thus far). It is merely a logical distinction.
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inlinevirtual |
empty destructor
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