Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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This is the complete list of members for OpenSkyNet::CD::Volume, including all inherited members.
canGroupHitMe(Utils::uint colGroup_) const | OpenSkyNet::CD::Collidable | inline |
Collidable(const Math::Point<> ¢er_=Math::g_origin, const Math::Matrix3x3 &rot_=Math::g_identityMatrix3x3, void *userPointer_=0, Utils::uint colGroup_=COL_GROUP_HIT_ALL_HIT_BY_ALL) | OpenSkyNet::CD::Collidable | inline |
getBoundingRadius() const | OpenSkyNet::CD::Volume | inline |
getCenter() const | OpenSkyNet::CD::Collidable | inline |
getClosestRayIntersection(const Math::Point<> &rayOrigin_, const Math::Point<> &rayDir_, Math::Point<> &hitPos_, float &t_, Math::Point<> &hitNormal_) const | OpenSkyNet::CD::Collidable | inlinevirtual |
getColGroup() const | OpenSkyNet::CD::Collidable | inline |
getDist(const Collidable *aCollidable_) const | OpenSkyNet::CD::Collidable | inlinevirtual |
getFirstIntersection(const Math::Point<> &thisVel_, const Collidable *otherCollidable_, const Math::Point<> &otherVel_, HitInfo &hitInfo_) const | OpenSkyNet::CD::Collidable | inlinevirtual |
getNonColCenter() const | OpenSkyNet::CD::Collidable | inline |
getNonColRot() const | OpenSkyNet::CD::Collidable | inline |
getRot() const | OpenSkyNet::CD::Collidable | inline |
getShape() | OpenSkyNet::CD::Volume | inlinevirtual |
getShape() const | OpenSkyNet::CD::Volume | inlinevirtual |
getType() const | OpenSkyNet::CD::Collidable | inlinevirtual |
getUserPointer() const | OpenSkyNet::CD::Collidable | inline |
setBoundingRadius(const float &boundingRadius_) | OpenSkyNet::CD::Volume | inline |
setCenter(const Math::Point<> ¢er_) | OpenSkyNet::CD::Collidable | inline |
setColGroup(Utils::uint colGroup_) | OpenSkyNet::CD::Collidable | inline |
setNonColTransform(const Math::Point<> ¢er_, const Math::Matrix3x3 &rot_) | OpenSkyNet::CD::Collidable | inline |
setRot(const Math::Matrix3x3 &rot_) | OpenSkyNet::CD::Collidable | inline |
setUserPointer(void *userPointer_) | OpenSkyNet::CD::Collidable | inline |
translate(const Math::Point<> &delta_) | OpenSkyNet::CD::Collidable | inline |
Volume(Shape *shape_, const Math::Point<> ¢er_=Math::g_origin, const Math::Matrix3x3 &rot_=Math::g_identityMatrix3x3, void *userPointer_=0, Utils::uint colGroup_=COL_GROUP_HIT_ALL_HIT_BY_ALL) | OpenSkyNet::CD::Volume | inline |
~Collidable() | OpenSkyNet::CD::Collidable | inlinevirtual |