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Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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This is the complete list of members for OpenSkyNet::CD::Volume, including all inherited members.
| canGroupHitMe(Utils::uint colGroup_) const | OpenSkyNet::CD::Collidable | inline |
| Collidable(const Math::Point<> ¢er_=Math::g_origin, const Math::Matrix3x3 &rot_=Math::g_identityMatrix3x3, void *userPointer_=0, Utils::uint colGroup_=COL_GROUP_HIT_ALL_HIT_BY_ALL) | OpenSkyNet::CD::Collidable | inline |
| getBoundingRadius() const | OpenSkyNet::CD::Volume | inline |
| getCenter() const | OpenSkyNet::CD::Collidable | inline |
| getClosestRayIntersection(const Math::Point<> &rayOrigin_, const Math::Point<> &rayDir_, Math::Point<> &hitPos_, float &t_, Math::Point<> &hitNormal_) const | OpenSkyNet::CD::Collidable | inlinevirtual |
| getColGroup() const | OpenSkyNet::CD::Collidable | inline |
| getDist(const Collidable *aCollidable_) const | OpenSkyNet::CD::Collidable | inlinevirtual |
| getFirstIntersection(const Math::Point<> &thisVel_, const Collidable *otherCollidable_, const Math::Point<> &otherVel_, HitInfo &hitInfo_) const | OpenSkyNet::CD::Collidable | inlinevirtual |
| getNonColCenter() const | OpenSkyNet::CD::Collidable | inline |
| getNonColRot() const | OpenSkyNet::CD::Collidable | inline |
| getRot() const | OpenSkyNet::CD::Collidable | inline |
| getShape() | OpenSkyNet::CD::Volume | inlinevirtual |
| getShape() const | OpenSkyNet::CD::Volume | inlinevirtual |
| getType() const | OpenSkyNet::CD::Collidable | inlinevirtual |
| getUserPointer() const | OpenSkyNet::CD::Collidable | inline |
| setBoundingRadius(const float &boundingRadius_) | OpenSkyNet::CD::Volume | inline |
| setCenter(const Math::Point<> ¢er_) | OpenSkyNet::CD::Collidable | inline |
| setColGroup(Utils::uint colGroup_) | OpenSkyNet::CD::Collidable | inline |
| setNonColTransform(const Math::Point<> ¢er_, const Math::Matrix3x3 &rot_) | OpenSkyNet::CD::Collidable | inline |
| setRot(const Math::Matrix3x3 &rot_) | OpenSkyNet::CD::Collidable | inline |
| setUserPointer(void *userPointer_) | OpenSkyNet::CD::Collidable | inline |
| translate(const Math::Point<> &delta_) | OpenSkyNet::CD::Collidable | inline |
| Volume(Shape *shape_, const Math::Point<> ¢er_=Math::g_origin, const Math::Matrix3x3 &rot_=Math::g_identityMatrix3x3, void *userPointer_=0, Utils::uint colGroup_=COL_GROUP_HIT_ALL_HIT_BY_ALL) | OpenSkyNet::CD::Volume | inline |
| ~Collidable() | OpenSkyNet::CD::Collidable | inlinevirtual |
1.8.6