Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include <Tactics3DApp.h>
Public Types | |
enum | TYPE { NONE, WARRIOR } |
Public Member Functions | |
AppUserObj (TYPE type_, Warrior *warrior_=0) | |
virtual long | getTypeID () const |
bool | isMovable () const |
void | setMovable (bool isMovable_) |
Public Attributes | |
TYPE | _type |
Warrior * | _warrior |
bool | _isMovable |
Primarily used to grab a mouse-picked Ogre object's associated CD volume.
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inlinevirtual |
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inline |
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inline |
bool Tactics3D::AppUserObj::_isMovable |
TYPE Tactics3D::AppUserObj::_type |
Warrior* Tactics3D::AppUserObj::_warrior |