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Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include <Tactics3DApp.h>
Public Types | |
| enum | TYPE { NONE, WARRIOR } |
Public Member Functions | |
| AppUserObj (TYPE type_, Warrior *warrior_=0) | |
| virtual long | getTypeID () const |
| bool | isMovable () const |
| void | setMovable (bool isMovable_) |
Public Attributes | |
| TYPE | _type |
| Warrior * | _warrior |
| bool | _isMovable |
Primarily used to grab a mouse-picked Ogre object's associated CD volume.
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inlinevirtual |
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inline |
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inline |
| bool Tactics3D::AppUserObj::_isMovable |
| TYPE Tactics3D::AppUserObj::_type |
| Warrior* Tactics3D::AppUserObj::_warrior |
1.8.6