Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Public Types | Public Member Functions | Public Attributes | List of all members
Tactics3D::AppUserObj Class Reference

#include <Tactics3DApp.h>

Public Types

enum  TYPE { NONE, WARRIOR }
 

Public Member Functions

 AppUserObj (TYPE type_, Warrior *warrior_=0)
 
virtual long getTypeID () const
 
bool isMovable () const
 
void setMovable (bool isMovable_)
 

Public Attributes

TYPE _type
 
Warrior_warrior
 
bool _isMovable
 

Detailed Description

Primarily used to grab a mouse-picked Ogre object's associated CD volume.

Member Enumeration Documentation

Enumerator
NONE 
WARRIOR 

Constructor & Destructor Documentation

Tactics3D::AppUserObj::AppUserObj ( TYPE  type_,
Warrior warrior_ = 0 
)
inline

Member Function Documentation

virtual long Tactics3D::AppUserObj::getTypeID ( ) const
inlinevirtual
bool Tactics3D::AppUserObj::isMovable ( ) const
inline
void Tactics3D::AppUserObj::setMovable ( bool  isMovable_)
inline

Member Data Documentation

bool Tactics3D::AppUserObj::_isMovable
TYPE Tactics3D::AppUserObj::_type
Warrior* Tactics3D::AppUserObj::_warrior

The documentation for this class was generated from the following file: