Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Tactics3D::IWeapon Member List

This is the complete list of members for Tactics3D::IWeapon, including all inherited members.

_attackRangeTactics3D::IWeaponprotected
_damageTactics3D::IWeaponprotected
_maxSpreadTactics3D::IWeaponprotected
_minSpreadTactics3D::IWeaponprotected
_ownerTactics3D::ICollectibleprotected
_spreadTactics3D::IWeaponprotected
_spreadPerShotTactics3D::IWeaponprotected
calcSpread()=0Tactics3D::IWeaponpure virtual
fire(OpenSkyNet::CD::HitInfo &hitInfo_, OpenSkyNet::Core::Object *intendedTarget_, Action *action_)=0Tactics3D::IWeaponpure virtual
getAim(OpenSkyNet::Math::Point<> &origin_, OpenSkyNet::Math::Point<> &dir_) const Tactics3D::IWeaponvirtual
getAttackRange() const Tactics3D::IWeaponinline
getAttackRange()Tactics3D::IWeaponinline
getDamage() const Tactics3D::IWeaponinline
getMaxSpread() const Tactics3D::IWeaponinline
getMinSpread() const Tactics3D::IWeaponinline
getSpread() const Tactics3D::IWeaponinline
getSpreadPerShot() const Tactics3D::IWeaponinline
ICollectible(OpenSkyNet::Core::Object *owner_)Tactics3D::ICollectibleinline
IEquipable(OpenSkyNet::Core::Object *owner_)Tactics3D::IEquipableinline
IWeapon(OpenSkyNet::Core::Object *owner_, int damage_, float minSpread_, float maxSpread_, float spreadPerShot_)Tactics3D::IWeaponinline
setVisible(bool isVisible_)Tactics3D::ICollectibleinlinevirtual
~ICollectible()Tactics3D::ICollectibleinlinevirtual
~IWeapon()Tactics3D::IWeaponvirtual