#include <Tactics3DInventory.h>
Tactics3D::IWeapon::IWeapon |
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OpenSkyNet::Core::Object * |
owner_, |
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int |
damage_, |
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float |
minSpread_, |
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float |
maxSpread_, |
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float |
spreadPerShot_ |
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) |
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inline |
virtual void Tactics3D::IWeapon::calcSpread |
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pure virtual |
const AttackRange* Tactics3D::IWeapon::getAttackRange |
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const |
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inline |
int Tactics3D::IWeapon::getDamage |
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const |
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inline |
float Tactics3D::IWeapon::getMaxSpread |
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const |
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inline |
float Tactics3D::IWeapon::getMinSpread |
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const |
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inline |
float Tactics3D::IWeapon::getSpread |
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const |
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inline |
float Tactics3D::IWeapon::getSpreadPerShot |
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const |
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inline |
int Tactics3D::IWeapon::_damage |
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protected |
float Tactics3D::IWeapon::_maxSpread |
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protected |
float Tactics3D::IWeapon::_minSpread |
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protected |
float Tactics3D::IWeapon::_spread |
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protected |
float Tactics3D::IWeapon::_spreadPerShot |
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protected |
The documentation for this class was generated from the following files: