Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Tactics3D::MainScreen Member List

This is the complete list of members for Tactics3D::MainScreen, including all inherited members.

_appOpenSkyNet::Graphics::UIScreenprotected
_fileNameOpenSkyNet::Graphics::UIScreenprotected
_isPointInSpreadDirtyTactics3D::MainScreenprotected
_isSpreadDirtyTactics3D::MainScreenprotected
_pointInSpreadTactics3D::MainScreenprotected
_pointInSpreadObjTactics3D::MainScreenprotected
_popAndUnloadScreenNextUpdateOpenSkyNet::Graphics::UIScreenprotected
_secsPointInSpreadShouldBeVisibleTactics3D::MainScreenprotected
_spreadTactics3D::MainScreenprotected
_spreadObjTactics3D::MainScreenprotected
_windowOpenSkyNet::Graphics::UIScreenprotected
getGUISheet()OpenSkyNet::Graphics::UIScreeninline
handleControlsButton(const CEGUI::EventArgs &e)Tactics3D::MainScreenprotected
keyPressed(const OIS::KeyEvent &arg_)OpenSkyNet::Graphics::UIScreeninlinevirtual
keyReleased(const OIS::KeyEvent &arg_)OpenSkyNet::Graphics::UIScreeninlinevirtual
load()OpenSkyNet::Graphics::UIScreenvirtual
MainScreen(App *app_)Tactics3D::MainScreen
popAndUnloadScreenNextUpdate()OpenSkyNet::Graphics::UIScreeninline
popScreen(bool doUnload_=true)OpenSkyNet::Graphics::UIScreenvirtual
pushScreen(UIScreen *screen_)OpenSkyNet::Graphics::UIScreenvirtual
reload()OpenSkyNet::Graphics::UIScreenvirtual
setHUDPointInSpread(const OpenSkyNet::Math::Point< float, 2 > &pointInSpread_)Tactics3D::MainScreen
setHUDPointInSpreadVisible(float secsPointInSpreadShouldBeVisible_)Tactics3D::MainScreen
setHUDSpread(float spread_)Tactics3D::MainScreen
setHUDSpreadVisible(bool isVisible_)Tactics3D::MainScreen
setupEventHandlers()Tactics3D::MainScreenprotectedvirtual
switchMouseMode()Tactics3D::MainScreenvirtual
UIScreen(UI *app_, const std::string &fileName_)OpenSkyNet::Graphics::UIScreen
unload()Tactics3D::MainScreenvirtual
update(float dt_)Tactics3D::MainScreenvirtual
~MainScreen()Tactics3D::MainScreeninlinevirtual
~UIScreen()OpenSkyNet::Graphics::UIScreeninlinevirtual