Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include <Tactics3DMainScreen.h>
Public Member Functions | |
MainScreen (App *app_) | |
virtual void | switchMouseMode () |
virtual bool | update (float dt_) |
virtual void | unload () |
virtual | ~MainScreen () |
Spread | |
void | setHUDSpreadVisible (bool isVisible_) |
void | setHUDSpread (float spread_) |
void | setHUDPointInSpreadVisible (float secsPointInSpreadShouldBeVisible_) |
void | setHUDPointInSpread (const OpenSkyNet::Math::Point< float, 2 > &pointInSpread_) |
Public Member Functions inherited from OpenSkyNet::Graphics::UIScreen | |
UIScreen (UI *app_, const std::string &fileName_) | |
virtual void | load () |
virtual void | reload () |
virtual | ~UIScreen () |
CEGUI::Window * | getGUISheet () |
virtual bool | keyPressed (const OIS::KeyEvent &arg_) |
virtual bool | keyReleased (const OIS::KeyEvent &arg_) |
virtual void | pushScreen (UIScreen *screen_) |
virtual void | popScreen (bool doUnload_=true) |
void | popAndUnloadScreenNextUpdate () |
Protected Member Functions | |
virtual void | setupEventHandlers () |
bool | handleControlsButton (const CEGUI::EventArgs &e) |
Protected Attributes | |
Ogre::ManualObject * | _spreadObj |
Ogre::ManualObject * | _pointInSpreadObj |
bool | _isSpreadDirty |
bool | _isPointInSpreadDirty |
float | _spread |
float | _secsPointInSpreadShouldBeVisible |
OpenSkyNet::Math::Point< float, 2 > | _pointInSpread |
Protected Attributes inherited from OpenSkyNet::Graphics::UIScreen | |
UI * | _app |
std::string | _fileName |
CEGUI::Window * | _window |
bool | _popAndUnloadScreenNextUpdate |
HUD containing gameplay info.
MainScreen::MainScreen | ( | App * | app_ | ) |
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inlinevirtual |
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protected |
void MainScreen::setHUDPointInSpread | ( | const OpenSkyNet::Math::Point< float, 2 > & | pointInSpread_ | ) |
void MainScreen::setHUDPointInSpreadVisible | ( | float | secsPointInSpreadShouldBeVisible_ | ) |
void MainScreen::setHUDSpread | ( | float | spread_ | ) |
void MainScreen::setHUDSpreadVisible | ( | bool | isVisible_ | ) |
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protectedvirtual |
Reimplemented from OpenSkyNet::Graphics::UIScreen.
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Reimplemented from OpenSkyNet::Graphics::UIScreen.
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Reimplemented from OpenSkyNet::Graphics::UIScreen.
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Reimplemented from OpenSkyNet::Graphics::UIScreen.
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