| _attackRange | Tactics3D::IWeapon | protected |
| _damage | Tactics3D::IWeapon | protected |
| _hasAngVelChanged | OpenSkyNet::Core::ABCObject | protected |
| _hasPosChanged | OpenSkyNet::Core::ABCObject | protected |
| _hasRotChanged | OpenSkyNet::Core::ABCObject | protected |
| _hasVelChanged | OpenSkyNet::Core::ABCObject | protected |
| _maxSpread | Tactics3D::IWeapon | protected |
| _minSpread | Tactics3D::IWeapon | protected |
| _name | OpenSkyNet::Core::ABCObject | protected |
| _owner | Tactics3D::ICollectible | protected |
| _spread | Tactics3D::IWeapon | protected |
| _spreadPerShot | Tactics3D::IWeapon | protected |
| ABCObject() | OpenSkyNet::Core::ABCObject | inline |
| calcSpread() | Tactics3D::MegaRL | virtual |
| fire(OpenSkyNet::CD::HitInfo &hitInfo_, OpenSkyNet::Core::Object *intendedTarget_, Action *action_) | Tactics3D::MegaRL | virtual |
| getAim(OpenSkyNet::Math::Point<> &origin_, OpenSkyNet::Math::Point<> &dir_) const | Tactics3D::IWeapon | virtual |
| getAngVel() const | OpenSkyNet::Core::ABCObject | inlinevirtual |
| getAngVel(Math::Point<> &angVel_) const | OpenSkyNet::Core::ABCObject | inlinevirtual |
| getAttackRange() const | Tactics3D::IWeapon | inline |
| getAttackRange() | Tactics3D::IWeapon | inline |
| getDamage() const | Tactics3D::IWeapon | inline |
| getHasAngVelChanged() const | OpenSkyNet::Core::ABCObject | inlinevirtual |
| getHasPosChanged() const | OpenSkyNet::Core::ABCObject | inlinevirtual |
| getHasRotChanged() const | OpenSkyNet::Core::ABCObject | inlinevirtual |
| getHasVelChanged() const | OpenSkyNet::Core::ABCObject | inlinevirtual |
| getMaxSpread() const | Tactics3D::IWeapon | inline |
| getMinSpread() const | Tactics3D::IWeapon | inline |
| getName() const | OpenSkyNet::Core::ABCObject | inlinevirtual |
| getPhysicalObject() const | OpenSkyNet::Core::ABCObject | inlinevirtual |
| getPhysicalObject() | OpenSkyNet::Core::ABCObject | inlinevirtual |
| getPos() const | Tactics3D::MegaRL | inlinevirtual |
| getPos(OpenSkyNet::Math::Point<> &pos_) const | Tactics3D::MegaRL | inlinevirtual |
| getRot() const | Tactics3D::MegaRL | inlinevirtual |
| getRot(OpenSkyNet::Math::Matrix3x3 &rot_) const | Tactics3D::MegaRL | inlinevirtual |
| getSpread() const | Tactics3D::IWeapon | inline |
| getSpreadPerShot() const | Tactics3D::IWeapon | inline |
| getVel() const | OpenSkyNet::Core::ABCObject | inlinevirtual |
| getVel(Math::Point<> &vel_) const | OpenSkyNet::Core::ABCObject | inlinevirtual |
| getVisibleObject() const | OpenSkyNet::Core::ABCObject | inlinevirtual |
| getVisibleObject() | OpenSkyNet::Core::ABCObject | inlinevirtual |
| ICollectible(OpenSkyNet::Core::Object *owner_) | Tactics3D::ICollectible | inline |
| IEquipable(OpenSkyNet::Core::Object *owner_) | Tactics3D::IEquipable | inline |
| IWeapon(OpenSkyNet::Core::Object *owner_, int damage_, float minSpread_, float maxSpread_, float spreadPerShot_) | Tactics3D::IWeapon | inline |
| MegaRL(OpenSkyNet::Core::Object *owner_, int damage_, float minSpread_, float maxSpread_, float spreadPerShot_) | Tactics3D::MegaRL | |
| Object() | OpenSkyNet::Core::Object | inline |
| setAngVel(const Math::Point<> &angVel_) | OpenSkyNet::Core::ABCObject | inlinevirtual |
| setHasAngVelChanged(bool val_) | OpenSkyNet::Core::ABCObject | inlinevirtual |
| setHasPosChanged(bool val_) | OpenSkyNet::Core::ABCObject | inlinevirtual |
| setHasRotChanged(bool val_) | OpenSkyNet::Core::ABCObject | inlinevirtual |
| setHasVelChanged(bool val_) | OpenSkyNet::Core::ABCObject | inlinevirtual |
| setName(const std::string &name_) | OpenSkyNet::Core::ABCObject | inlinevirtual |
| setPos(const OpenSkyNet::Math::Point<> &pos_) | Tactics3D::MegaRL | inlinevirtual |
| setRot(const OpenSkyNet::Math::Matrix3x3 &rot_) | Tactics3D::MegaRL | inlinevirtual |
| setVel(const Math::Point<> &vel_) | OpenSkyNet::Core::ABCObject | inlinevirtual |
| setVisible(bool isVisible_) | Tactics3D::MegaRL | inlinevirtual |
| ~ABCObject() | OpenSkyNet::Core::ABCObject | inlinevirtual |
| ~ICollectible() | Tactics3D::ICollectible | inlinevirtual |
| ~IWeapon() | Tactics3D::IWeapon | virtual |
| ~MegaRL() | Tactics3D::MegaRL | virtual |
| ~Object() | OpenSkyNet::Core::Object | inlinevirtual |