_attackRange | Tactics3D::IWeapon | protected |
_damage | Tactics3D::IWeapon | protected |
_hasAngVelChanged | OpenSkyNet::Core::ABCObject | protected |
_hasPosChanged | OpenSkyNet::Core::ABCObject | protected |
_hasRotChanged | OpenSkyNet::Core::ABCObject | protected |
_hasVelChanged | OpenSkyNet::Core::ABCObject | protected |
_maxSpread | Tactics3D::IWeapon | protected |
_minSpread | Tactics3D::IWeapon | protected |
_name | OpenSkyNet::Core::ABCObject | protected |
_owner | Tactics3D::ICollectible | protected |
_spread | Tactics3D::IWeapon | protected |
_spreadPerShot | Tactics3D::IWeapon | protected |
ABCObject() | OpenSkyNet::Core::ABCObject | inline |
calcSpread() | Tactics3D::MegaRL | virtual |
fire(OpenSkyNet::CD::HitInfo &hitInfo_, OpenSkyNet::Core::Object *intendedTarget_, Action *action_) | Tactics3D::MegaRL | virtual |
getAim(OpenSkyNet::Math::Point<> &origin_, OpenSkyNet::Math::Point<> &dir_) const | Tactics3D::IWeapon | virtual |
getAngVel() const | OpenSkyNet::Core::ABCObject | inlinevirtual |
getAngVel(Math::Point<> &angVel_) const | OpenSkyNet::Core::ABCObject | inlinevirtual |
getAttackRange() const | Tactics3D::IWeapon | inline |
getAttackRange() | Tactics3D::IWeapon | inline |
getDamage() const | Tactics3D::IWeapon | inline |
getHasAngVelChanged() const | OpenSkyNet::Core::ABCObject | inlinevirtual |
getHasPosChanged() const | OpenSkyNet::Core::ABCObject | inlinevirtual |
getHasRotChanged() const | OpenSkyNet::Core::ABCObject | inlinevirtual |
getHasVelChanged() const | OpenSkyNet::Core::ABCObject | inlinevirtual |
getMaxSpread() const | Tactics3D::IWeapon | inline |
getMinSpread() const | Tactics3D::IWeapon | inline |
getName() const | OpenSkyNet::Core::ABCObject | inlinevirtual |
getPhysicalObject() const | OpenSkyNet::Core::ABCObject | inlinevirtual |
getPhysicalObject() | OpenSkyNet::Core::ABCObject | inlinevirtual |
getPos() const | Tactics3D::MegaRL | inlinevirtual |
getPos(OpenSkyNet::Math::Point<> &pos_) const | Tactics3D::MegaRL | inlinevirtual |
getRot() const | Tactics3D::MegaRL | inlinevirtual |
getRot(OpenSkyNet::Math::Matrix3x3 &rot_) const | Tactics3D::MegaRL | inlinevirtual |
getSpread() const | Tactics3D::IWeapon | inline |
getSpreadPerShot() const | Tactics3D::IWeapon | inline |
getVel() const | OpenSkyNet::Core::ABCObject | inlinevirtual |
getVel(Math::Point<> &vel_) const | OpenSkyNet::Core::ABCObject | inlinevirtual |
getVisibleObject() const | OpenSkyNet::Core::ABCObject | inlinevirtual |
getVisibleObject() | OpenSkyNet::Core::ABCObject | inlinevirtual |
ICollectible(OpenSkyNet::Core::Object *owner_) | Tactics3D::ICollectible | inline |
IEquipable(OpenSkyNet::Core::Object *owner_) | Tactics3D::IEquipable | inline |
IWeapon(OpenSkyNet::Core::Object *owner_, int damage_, float minSpread_, float maxSpread_, float spreadPerShot_) | Tactics3D::IWeapon | inline |
MegaRL(OpenSkyNet::Core::Object *owner_, int damage_, float minSpread_, float maxSpread_, float spreadPerShot_) | Tactics3D::MegaRL | |
Object() | OpenSkyNet::Core::Object | inline |
setAngVel(const Math::Point<> &angVel_) | OpenSkyNet::Core::ABCObject | inlinevirtual |
setHasAngVelChanged(bool val_) | OpenSkyNet::Core::ABCObject | inlinevirtual |
setHasPosChanged(bool val_) | OpenSkyNet::Core::ABCObject | inlinevirtual |
setHasRotChanged(bool val_) | OpenSkyNet::Core::ABCObject | inlinevirtual |
setHasVelChanged(bool val_) | OpenSkyNet::Core::ABCObject | inlinevirtual |
setName(const std::string &name_) | OpenSkyNet::Core::ABCObject | inlinevirtual |
setPos(const OpenSkyNet::Math::Point<> &pos_) | Tactics3D::MegaRL | inlinevirtual |
setRot(const OpenSkyNet::Math::Matrix3x3 &rot_) | Tactics3D::MegaRL | inlinevirtual |
setVel(const Math::Point<> &vel_) | OpenSkyNet::Core::ABCObject | inlinevirtual |
setVisible(bool isVisible_) | Tactics3D::MegaRL | inlinevirtual |
~ABCObject() | OpenSkyNet::Core::ABCObject | inlinevirtual |
~ICollectible() | Tactics3D::ICollectible | inlinevirtual |
~IWeapon() | Tactics3D::IWeapon | virtual |
~MegaRL() | Tactics3D::MegaRL | virtual |
~Object() | OpenSkyNet::Core::Object | inlinevirtual |