Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include <CDVolume.h>
Public Member Functions | |
HitInfo (Volume *collider_=0) | |
Collision query results.
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inline |
Math::Point OpenSkyNet::CD::HitInfo::_collideeStartCenter |
These are needed because accessors on the volumes may not return current values.
Math::Point OpenSkyNet::CD::HitInfo::_collideeVel |
Math::Point OpenSkyNet::CD::HitInfo::_colliderStartCenter |
Math::Point OpenSkyNet::CD::HitInfo::_colliderVel |
Math::Point OpenSkyNet::CD::HitInfo::_hitNormal |
Math::Point OpenSkyNet::CD::HitInfo::_hitPos |
float OpenSkyNet::CD::HitInfo::_hitSecs |