Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Public Member Functions | Public Attributes | Static Public Attributes | List of all members
OpenSkyNet::Math::LerpOverTime3 Struct Reference

#include <MInterpolator.h>

Inheritance diagram for OpenSkyNet::Math::LerpOverTime3:
OpenSkyNet::Math::ILerpOverTime

Public Member Functions

virtual void init (Math::Point<> &begin_, const Math::Point<> &end_, float speed_)
 
virtual bool update (float dt_)
 
- Public Member Functions inherited from OpenSkyNet::Math::ILerpOverTime
 ILerpOverTime ()
 
virtual ~ILerpOverTime ()
 

Public Attributes

Math::Point_control
 
Math::Point _begin
 
Math::Point _end
 
- Public Attributes inherited from OpenSkyNet::Math::ILerpOverTime
float _percentAdditive
 
Math::Interpolator _interpolator
 

Static Public Attributes

static const float _minSqrdDistToUpdate = 0.01f
 

Detailed Description

Interpolation between 3D points over time.

Member Function Documentation

void LerpOverTime3::init ( Math::Point<> &  begin_,
const Math::Point<> &  end_,
float  speed_ 
)
virtual
bool LerpOverTime3::update ( float  dt_)
virtual

Member Data Documentation

Math::Point OpenSkyNet::Math::LerpOverTime3::_begin
Math::Point* OpenSkyNet::Math::LerpOverTime3::_control
Math::Point OpenSkyNet::Math::LerpOverTime3::_end
const float LerpOverTime3::_minSqrdDistToUpdate = 0.01f
static

The documentation for this struct was generated from the following files: