Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include <MInterpolator.h>
Public Member Functions | |
virtual void | init (Math::Point<> &begin_, const Math::Point<> &end_, float speed_) |
virtual bool | update (float dt_) |
Public Member Functions inherited from OpenSkyNet::Math::ILerpOverTime | |
ILerpOverTime () | |
virtual | ~ILerpOverTime () |
Public Attributes | |
Math::Point * | _control |
Math::Point | _begin |
Math::Point | _end |
Public Attributes inherited from OpenSkyNet::Math::ILerpOverTime | |
float | _percentAdditive |
Math::Interpolator | _interpolator |
Static Public Attributes | |
static const float | _minSqrdDistToUpdate = 0.01f |
Interpolation between 3D points over time.
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virtual |
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virtual |
Implements OpenSkyNet::Math::ILerpOverTime.
Math::Point OpenSkyNet::Math::LerpOverTime3::_begin |
Math::Point* OpenSkyNet::Math::LerpOverTime3::_control |
Math::Point OpenSkyNet::Math::LerpOverTime3::_end |
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static |