#include <Tactics3DCombat.h>
Tactics3D::Combat::Initiative::Initiative |
( |
Warrior * |
warrior_, |
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OpenSkyNet::Utils::uint |
warriorIndex_, |
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int |
initialDie1_, |
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int |
initialDie2_, |
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int |
die1_, |
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int |
die2_ |
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) |
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inline |
bool Tactics3D::Combat::Initiative::operator< |
( |
const Initiative & |
rhs_ | ) |
const |
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inline |
int Tactics3D::Combat::Initiative::_die1 |
int Tactics3D::Combat::Initiative::_die2 |
int Tactics3D::Combat::Initiative::_initialDie1 |
int Tactics3D::Combat::Initiative::_initialDie2 |
int Tactics3D::Combat::Initiative::_roll |
Warrior* Tactics3D::Combat::Initiative::_warrior |
The documentation for this struct was generated from the following file: