Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Public Member Functions | List of all members
Tactics3D::NoPAction Struct Reference

#include <Tactics3DAction.h>

Inheritance diagram for Tactics3D::NoPAction:
Tactics3D::Action

Public Member Functions

 NoPAction ()
 
- Public Member Functions inherited from Tactics3D::Action
 Action (const std::string &name_="NO_ACTION", ACTION_TYPE type_=NO_ACTION, bool isAuto_=true)
 
virtual ~Action ()
 
virtual void getPrePerformInfo (char *buffer_, int bufferLen_) const
 
virtual void getAnimationName (char *buffer_, int bufferLen_) const
 
virtual bool canMoveInSameRound () const
 
virtual bool canTranslate () const
 
virtual bool canRotate () const
 
virtual void perform ()
 

Additional Inherited Members

- Static Public Member Functions inherited from Tactics3D::Action
static void getPlayerInfo (char *buffer_, int bufferLen_)
 
- Public Attributes inherited from Tactics3D::Action
std::string _name
 
const ACTION_TYPE _type
 
bool _isAuto
 
bool _isContinuous
 
Tactics3D::Warrior_performer
 
std::vector
< OpenSkyNet::Utils::TaggedUnion
_params
 
- Static Public Attributes inherited from Tactics3D::Action
static const
OpenSkyNet::Utils::uint 
MAX_PARAMS = 10
 

Constructor & Destructor Documentation

Tactics3D::NoPAction::NoPAction ( )
inline

The documentation for this struct was generated from the following file: