Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Tactics3D::SuperPowerAction Member List

This is the complete list of members for Tactics3D::SuperPowerAction, including all inherited members.

_isAutoTactics3D::Action
_isContinuousTactics3D::Action
_nameTactics3D::Action
_paramsTactics3D::Action
_performerTactics3D::Action
_typeTactics3D::Action
Action(const std::string &name_="NO_ACTION", ACTION_TYPE type_=NO_ACTION, bool isAuto_=true)Tactics3D::Actioninline
canMoveInSameRound() const Tactics3D::SuperPowerActioninlinevirtual
canRotate() const Tactics3D::SuperPowerActioninlinevirtual
canTranslate() const Tactics3D::SuperPowerActioninlinevirtual
getAnimationName(char *buffer_, int bufferLen_) const Tactics3D::SuperPowerActioninlinevirtual
getPlayerInfo(char *buffer_, int bufferLen_)Tactics3D::SuperPowerActionstatic
getPrePerformInfo(char *buffer_, int bufferLen_) const Tactics3D::SuperPowerActioninlinevirtual
getSuperPower() const Tactics3D::SuperPowerActioninline
getSuperPowerParams() const Tactics3D::SuperPowerActioninline
getTargets() const Tactics3D::SuperPowerActioninline
MAX_PARAMSTactics3D::Actionstatic
MAX_TARGETSTactics3D::SuperPowerActionstatic
perform()Tactics3D::SuperPowerActionvirtual
SuperPowerAction(Warrior *performer_, SUPER_POWER superPower_, SuperPower::Warriors &targets_, SuperPower::Params &superPowerParams_)Tactics3D::SuperPowerAction
~Action()Tactics3D::Actioninlinevirtual