Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Public Member Functions | Static Public Member Functions | Static Public Attributes | List of all members
Tactics3D::SuperPowerAction Struct Reference

#include <Tactics3DAction.h>

Inheritance diagram for Tactics3D::SuperPowerAction:
Tactics3D::Action

Public Member Functions

 SuperPowerAction (Warrior *performer_, SUPER_POWER superPower_, SuperPower::Warriors &targets_, SuperPower::Params &superPowerParams_)
 
virtual void getPrePerformInfo (char *buffer_, int bufferLen_) const
 
virtual void getAnimationName (char *buffer_, int bufferLen_) const
 
virtual bool canMoveInSameRound () const
 
virtual bool canTranslate () const
 
virtual bool canRotate () const
 
virtual void perform ()
 
const SuperPowergetSuperPower () const
 
SuperPower::Warriors getTargets () const
 
SuperPower::Params getSuperPowerParams () const
 
- Public Member Functions inherited from Tactics3D::Action
 Action (const std::string &name_="NO_ACTION", ACTION_TYPE type_=NO_ACTION, bool isAuto_=true)
 
virtual ~Action ()
 

Static Public Member Functions

static void getPlayerInfo (char *buffer_, int bufferLen_)
 
- Static Public Member Functions inherited from Tactics3D::Action
static void getPlayerInfo (char *buffer_, int bufferLen_)
 

Static Public Attributes

static const
OpenSkyNet::Utils::uint 
MAX_TARGETS = 2
 
- Static Public Attributes inherited from Tactics3D::Action
static const
OpenSkyNet::Utils::uint 
MAX_PARAMS = 10
 

Additional Inherited Members

- Public Attributes inherited from Tactics3D::Action
std::string _name
 
const ACTION_TYPE _type
 
bool _isAuto
 
bool _isContinuous
 
Tactics3D::Warrior_performer
 
std::vector
< OpenSkyNet::Utils::TaggedUnion
_params
 

Constructor & Destructor Documentation

Tactics3D::SuperPowerAction::SuperPowerAction ( Warrior performer_,
SUPER_POWER  superPower_,
SuperPower::Warriors targets_,
SuperPower::Params superPowerParams_ 
)

Member Function Documentation

virtual bool Tactics3D::SuperPowerAction::canMoveInSameRound ( ) const
inlinevirtual

Reimplemented from Tactics3D::Action.

virtual bool Tactics3D::SuperPowerAction::canRotate ( ) const
inlinevirtual

Reimplemented from Tactics3D::Action.

virtual bool Tactics3D::SuperPowerAction::canTranslate ( ) const
inlinevirtual

Reimplemented from Tactics3D::Action.

virtual void Tactics3D::SuperPowerAction::getAnimationName ( char *  buffer_,
int  bufferLen_ 
) const
inlinevirtual

Reimplemented from Tactics3D::Action.

void Tactics3D::SuperPowerAction::getPlayerInfo ( char *  buffer_,
int  bufferLen_ 
)
static
virtual void Tactics3D::SuperPowerAction::getPrePerformInfo ( char *  buffer_,
int  bufferLen_ 
) const
inlinevirtual

Reimplemented from Tactics3D::Action.

const SuperPower* Tactics3D::SuperPowerAction::getSuperPower ( ) const
inline
SuperPower::Params Tactics3D::SuperPowerAction::getSuperPowerParams ( ) const
inline
SuperPower::Warriors Tactics3D::SuperPowerAction::getTargets ( ) const
inline
void Tactics3D::SuperPowerAction::perform ( )
virtual

Reimplemented from Tactics3D::Action.

Member Data Documentation

const OpenSkyNet::Utils::uint Tactics3D::SuperPowerAction::MAX_TARGETS = 2
static

The documentation for this struct was generated from the following files: