![]() |
Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
|
#include "Tactics3DWarrior.h"#include "../Libs/Core_LIB/CLog.h"#include "../Libs/Utils_LIB/USocket.h"#include <vector>Go to the source code of this file.
Classes | |
| struct | Tactics3D::Combat::Initiative |
Namespaces | |
| Tactics3D | |
| All logic and data for the game Tactics: Western Philosophers Vs. Musicians. | |
| Tactics3D::Combat | |
Functions | |
| bool | Tactics3D::Combat::round (std::vector< Warrior * > warriors_, OpenSkyNet::Utils::Socket *socket_) |
| int | Tactics3D::Combat::attack (int oO_, int oD_, Warrior *attacker_, const AttackRange *attackRange_, bool useAttackerDmgAdj_, int specialMoveDmgAdj_, bool useAbsDmg_, int absDmg_, Warrior *defender_, Action *action_) |
Networking Operations | |
| OpenSkyNet::Utils::uint | Tactics3D::Combat::getInitiativesBufferLen (OpenSkyNet::Utils::uint numWarriors_) |
| OpenSkyNet::Utils::uint | Tactics3D::Combat::serializeInitiatives (const std::vector< Initiative > &initiatives_, char(&buffer_)[MAX_STRING_SIZE]) |
| void | Tactics3D::Combat::assembleInitiatives (OpenSkyNet::Utils::uint numWarriors_, char(&buffer_)[MAX_STRING_SIZE], std::vector< OpenSkyNet::Utils::TaggedUnion > &eventParams_) |
1.8.6