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Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include <Tactics3DAttackRange.h>
Public Member Functions | |
AttackRange (OpenSkyNet::Core::PhysicalObject *pO_, OpenSkyNet::Core::Object *owner_) | |
virtual | ~AttackRange () |
virtual float | getDist (const OpenSkyNet::Core::Object *obj_) const |
virtual bool | isInAttackRange (OpenSkyNet::Core::Object *obj_) const |
Object interface methods | |
virtual OpenSkyNet::Math::Point | getPos () const |
virtual void | getPos (OpenSkyNet::Math::Point<> &pos_) const |
virtual void | setPos (const OpenSkyNet::Math::Point<> &pos_) |
virtual OpenSkyNet::Math::Matrix3x3 | getRot () const |
virtual void | getRot (OpenSkyNet::Math::Matrix3x3 &rot_) const |
virtual void | setRot (const OpenSkyNet::Math::Matrix3x3 &rot_) |
virtual OpenSkyNet::Core::PhysicalObject * | getPhysicalObject () |
CollisionListener interface methods | |
virtual bool | handleCollisions (OpenSkyNet::Core::Object *collidee_, std::vector< OpenSkyNet::CD::HitInfo > &colliders_, float &dt_) |
virtual void | handleNewCollisions (OpenSkyNet::Core::Object *collidee_, std::vector< OpenSkyNet::Core::Object * > &colliders_) |
virtual void | handleDeletedCollisions (OpenSkyNet::Core::Object *collidee_, std::vector< OpenSkyNet::Core::Object * > &colliders_) |
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ABCObject () | |
virtual | ~ABCObject () |
virtual bool | getHasPosChanged () const |
virtual void | setHasPosChanged (bool val_) |
virtual bool | getHasRotChanged () const |
virtual void | setHasRotChanged (bool val_) |
virtual Math::Point | getVel () const |
virtual void | getVel (Math::Point<> &vel_) const |
virtual void | setVel (const Math::Point<> &vel_) |
virtual bool | getHasVelChanged () const |
virtual void | setHasVelChanged (bool val_) |
virtual Math::Point | getAngVel () const |
virtual void | getAngVel (Math::Point<> &angVel_) const |
virtual void | setAngVel (const Math::Point<> &angVel_) |
virtual bool | getHasAngVelChanged () const |
virtual void | setHasAngVelChanged (bool val_) |
virtual const PhysicalObject * | getPhysicalObject () const |
virtual const VisibleObject * | getVisibleObject () const |
virtual VisibleObject * | getVisibleObject () |
virtual const std::string & | getName () const |
virtual void | setName (const std::string &name_) |
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Object () | |
virtual | ~Object () |
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virtual void | setNonCollidingData (Object *obj_) |
virtual void | handleNonCollidingTransformApplied (Object *obj_) |
virtual bool | handleCollisions (Object *collidee_, std::vector< CD::HitInfo > &collisions_, float &dt_) |
virtual bool | handleWrongSidedness (Object *collidee_, std::vector< CD::HitInfo > &collisions_) |
virtual bool | handleOutOfGrid (Object *obj_) |
Protected Attributes | |
OpenSkyNet::Core::PhysicalObject * | _pO |
OpenSkyNet::Core::Object * | _owner |
std::set < OpenSkyNet::Core::Object * > | _objsInAttackRange |
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std::string | _name |
bool | _hasPosChanged |
bool | _hasRotChanged |
bool | _hasVelChanged |
bool | _hasAngVelChanged |
Determines who or what can hit by an attack
AttackRange::AttackRange | ( | OpenSkyNet::Core::PhysicalObject * | pO_, |
OpenSkyNet::Core::Object * | owner_ | ||
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Reimplemented in Tactics3D::InfiniteAttackRange.
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Reimplemented from OpenSkyNet::Core::ABCObject.
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Implements OpenSkyNet::Core::Object.
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Implements OpenSkyNet::Core::Object.
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Implements OpenSkyNet::Core::Object.
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Implements OpenSkyNet::Core::Object.
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Called if the collidee did not collide with the listed colliders, but did last Core::CollisionDetector update().
Reimplemented from OpenSkyNet::Core::CollisionListener.
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Called before handleCollisions() if the collidee did not collide with the listed colliders last Core::CollisionDetector update().
Reimplemented from OpenSkyNet::Core::CollisionListener.
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Reimplemented in Tactics3D::InfiniteAttackRange.
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Implements OpenSkyNet::Core::Object.
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Implements OpenSkyNet::Core::Object.
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