Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Public Member Functions | Static Public Member Functions | Static Public Attributes | List of all members
Tactics3D::SpecialMoveAction Struct Reference

#include <Tactics3DAction.h>

Inheritance diagram for Tactics3D::SpecialMoveAction:
Tactics3D::Action

Public Member Functions

 SpecialMoveAction (Warrior *performer_, SPECIAL_MOVE specialMove_, const AttackRange *attackRange_, std::vector< Warrior * > defenders_, std::vector< OpenSkyNet::Utils::TaggedUnion > &specialMoveParams_)
 
virtual void getPrePerformInfo (char *buffer_, int bufferLen_) const
 
virtual void getAnimationName (char *buffer_, int bufferLen_) const
 
virtual bool canMoveInSameRound () const
 
virtual bool canTranslate () const
 
virtual bool canRotate () const
 
virtual void perform ()
 
const SpecialMovegetSpecialMove () const
 
const AttackRangegetAttackRange () const
 
std::vector< Warrior * > getDefenders () const
 
std::vector
< OpenSkyNet::Utils::TaggedUnion
getSpecialMoveParams () const
 
- Public Member Functions inherited from Tactics3D::Action
 Action (const std::string &name_="NO_ACTION", ACTION_TYPE type_=NO_ACTION, bool isAuto_=true)
 
virtual ~Action ()
 

Static Public Member Functions

static void getPlayerInfo (char *buffer_, int bufferLen_)
 
- Static Public Member Functions inherited from Tactics3D::Action
static void getPlayerInfo (char *buffer_, int bufferLen_)
 

Static Public Attributes

static const
OpenSkyNet::Utils::uint 
MAX_DEFENDERS = 2
 
- Static Public Attributes inherited from Tactics3D::Action
static const
OpenSkyNet::Utils::uint 
MAX_PARAMS = 10
 

Additional Inherited Members

- Public Attributes inherited from Tactics3D::Action
std::string _name
 
const ACTION_TYPE _type
 
bool _isAuto
 
bool _isContinuous
 
Tactics3D::Warrior_performer
 
std::vector
< OpenSkyNet::Utils::TaggedUnion
_params
 

Constructor & Destructor Documentation

Tactics3D::SpecialMoveAction::SpecialMoveAction ( Warrior performer_,
SPECIAL_MOVE  specialMove_,
const AttackRange attackRange_,
std::vector< Warrior * >  defenders_,
std::vector< OpenSkyNet::Utils::TaggedUnion > &  specialMoveParams_ 
)

Member Function Documentation

virtual bool Tactics3D::SpecialMoveAction::canMoveInSameRound ( ) const
inlinevirtual

Reimplemented from Tactics3D::Action.

virtual bool Tactics3D::SpecialMoveAction::canRotate ( ) const
inlinevirtual

Reimplemented from Tactics3D::Action.

virtual bool Tactics3D::SpecialMoveAction::canTranslate ( ) const
inlinevirtual

Reimplemented from Tactics3D::Action.

virtual void Tactics3D::SpecialMoveAction::getAnimationName ( char *  buffer_,
int  bufferLen_ 
) const
inlinevirtual

Reimplemented from Tactics3D::Action.

const AttackRange* Tactics3D::SpecialMoveAction::getAttackRange ( ) const
inline
std::vector<Warrior*> Tactics3D::SpecialMoveAction::getDefenders ( ) const
inline
void Tactics3D::SpecialMoveAction::getPlayerInfo ( char *  buffer_,
int  bufferLen_ 
)
static
virtual void Tactics3D::SpecialMoveAction::getPrePerformInfo ( char *  buffer_,
int  bufferLen_ 
) const
inlinevirtual

Reimplemented from Tactics3D::Action.

const SpecialMove* Tactics3D::SpecialMoveAction::getSpecialMove ( ) const
inline
std::vector<OpenSkyNet::Utils::TaggedUnion> Tactics3D::SpecialMoveAction::getSpecialMoveParams ( ) const
inline
void Tactics3D::SpecialMoveAction::perform ( )
virtual

Reimplemented from Tactics3D::Action.

Member Data Documentation

const OpenSkyNet::Utils::uint Tactics3D::SpecialMoveAction::MAX_DEFENDERS = 2
static

The documentation for this struct was generated from the following files: