Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Public Member Functions | Protected Attributes | List of all members
OpenSkyNet::Core::ABCObject Class Reference

#include <IObject.h>

Inheritance diagram for OpenSkyNet::Core::ABCObject:
OpenSkyNet::Core::Object OpenSkyNet::Core::Cinematographer OpenSkyNet::Core::ParticleObject OpenSkyNet::Core::PhysicalObject OpenSkyNet::Core::PhysVisObject OpenSkyNet::Core::VisibleObject Tactics3D::AttackRange Tactics3D::EvocationObject Tactics3D::MegaRL Tactics3D::Warrior

Public Member Functions

 ABCObject ()
 
virtual ~ABCObject ()
 
virtual bool getHasPosChanged () const
 
virtual void setHasPosChanged (bool val_)
 
virtual bool getHasRotChanged () const
 
virtual void setHasRotChanged (bool val_)
 
virtual Math::Point getVel () const
 
virtual void getVel (Math::Point<> &vel_) const
 
virtual void setVel (const Math::Point<> &vel_)
 
virtual bool getHasVelChanged () const
 
virtual void setHasVelChanged (bool val_)
 
virtual Math::Point getAngVel () const
 
virtual void getAngVel (Math::Point<> &angVel_) const
 
virtual void setAngVel (const Math::Point<> &angVel_)
 
virtual bool getHasAngVelChanged () const
 
virtual void setHasAngVelChanged (bool val_)
 
virtual const PhysicalObjectgetPhysicalObject () const
 
virtual PhysicalObjectgetPhysicalObject ()
 
virtual const VisibleObjectgetVisibleObject () const
 
virtual VisibleObjectgetVisibleObject ()
 
virtual const std::string & getName () const
 
virtual void setName (const std::string &name_)
 
- Public Member Functions inherited from OpenSkyNet::Core::Object
 Object ()
 
virtual ~Object ()
 
virtual Math::Point getPos () const =0
 
virtual void getPos (Math::Point<> &pos_) const =0
 
virtual void setPos (const Math::Point<> &pos_)=0
 
virtual Math::Matrix3x3 getRot () const =0
 
virtual void getRot (Math::Matrix3x3 &rot_) const =0
 
virtual void setRot (const Math::Matrix3x3 &rot_)=0
 

Protected Attributes

std::string _name
 
bool _hasPosChanged
 
bool _hasRotChanged
 
bool _hasVelChanged
 
bool _hasAngVelChanged
 

Detailed Description

An abstract base class that partially implements the Object interface.

Constructor & Destructor Documentation

OpenSkyNet::Core::ABCObject::ABCObject ( )
inline
virtual OpenSkyNet::Core::ABCObject::~ABCObject ( )
inlinevirtual

Member Function Documentation

virtual Math::Point OpenSkyNet::Core::ABCObject::getAngVel ( ) const
inlinevirtual
virtual void OpenSkyNet::Core::ABCObject::getAngVel ( Math::Point<> &  angVel_) const
inlinevirtual
virtual bool OpenSkyNet::Core::ABCObject::getHasAngVelChanged ( ) const
inlinevirtual

Implements OpenSkyNet::Core::Object.

Reimplemented in Tactics3D::NPC.

virtual bool OpenSkyNet::Core::ABCObject::getHasPosChanged ( ) const
inlinevirtual
virtual bool OpenSkyNet::Core::ABCObject::getHasRotChanged ( ) const
inlinevirtual
virtual bool OpenSkyNet::Core::ABCObject::getHasVelChanged ( ) const
inlinevirtual

Implements OpenSkyNet::Core::Object.

Reimplemented in Tactics3D::NPC.

virtual const std::string& OpenSkyNet::Core::ABCObject::getName ( ) const
inlinevirtual

Implements OpenSkyNet::Core::Object.

Reimplemented in Tactics3D::NPC.

virtual const PhysicalObject* OpenSkyNet::Core::ABCObject::getPhysicalObject ( ) const
inlinevirtual
virtual PhysicalObject* OpenSkyNet::Core::ABCObject::getPhysicalObject ( )
inlinevirtual
virtual Math::Point OpenSkyNet::Core::ABCObject::getVel ( ) const
inlinevirtual
virtual void OpenSkyNet::Core::ABCObject::getVel ( Math::Point<> &  vel_) const
inlinevirtual
virtual const VisibleObject* OpenSkyNet::Core::ABCObject::getVisibleObject ( ) const
inlinevirtual
virtual VisibleObject* OpenSkyNet::Core::ABCObject::getVisibleObject ( )
inlinevirtual
virtual void OpenSkyNet::Core::ABCObject::setAngVel ( const Math::Point<> &  angVel_)
inlinevirtual
virtual void OpenSkyNet::Core::ABCObject::setHasAngVelChanged ( bool  val_)
inlinevirtual

Implements OpenSkyNet::Core::Object.

Reimplemented in Tactics3D::NPC.

virtual void OpenSkyNet::Core::ABCObject::setHasPosChanged ( bool  val_)
inlinevirtual
virtual void OpenSkyNet::Core::ABCObject::setHasRotChanged ( bool  val_)
inlinevirtual
virtual void OpenSkyNet::Core::ABCObject::setHasVelChanged ( bool  val_)
inlinevirtual

Implements OpenSkyNet::Core::Object.

Reimplemented in Tactics3D::NPC.

virtual void OpenSkyNet::Core::ABCObject::setName ( const std::string &  name_)
inlinevirtual

Implements OpenSkyNet::Core::Object.

Reimplemented in Tactics3D::NPC.

virtual void OpenSkyNet::Core::ABCObject::setVel ( const Math::Point<> &  vel_)
inlinevirtual

Member Data Documentation

bool OpenSkyNet::Core::ABCObject::_hasAngVelChanged
protected
bool OpenSkyNet::Core::ABCObject::_hasPosChanged
protected
bool OpenSkyNet::Core::ABCObject::_hasRotChanged
protected
bool OpenSkyNet::Core::ABCObject::_hasVelChanged
protected
std::string OpenSkyNet::Core::ABCObject::_name
protected

The documentation for this class was generated from the following file: