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Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include <CCamera.h>
Classes | |
struct | CameraEffectData |
struct | MovingCameraEffectData |
struct | StaticCameraEffectData |
Public Member Functions | |
Cinematographer () | |
virtual Cinematographer & | operator= (const Cinematographer &rhs_) |
virtual | ~Cinematographer () |
virtual Math::Point | getAngVel () const |
virtual void | getAngVel (Math::Point<> &angVel_) const |
virtual void | setAngVel (const Math::Point<> &angVel_) |
virtual void | lookAt (const Math::Point<> &p_)=0 |
virtual float | getAspectRatio () const =0 |
virtual void | getFOVRads (OpenSkyNet::Math::Point< float, 2 > &fOV_) const =0 |
virtual void | getCameraToViewportRay (const OpenSkyNet::Math::Point< float, 2 > &screenSpaceOrigin_, OpenSkyNet::Math::Point<> &origin_, OpenSkyNet::Math::Point<> &dir_) const =0 |
void | setFadeColor (const Math::Point<> &fadeColor_) |
bool | isBusy () const |
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ABCObject () | |
virtual | ~ABCObject () |
virtual bool | getHasPosChanged () const |
virtual void | setHasPosChanged (bool val_) |
virtual bool | getHasRotChanged () const |
virtual void | setHasRotChanged (bool val_) |
virtual Math::Point | getVel () const |
virtual void | getVel (Math::Point<> &vel_) const |
virtual void | setVel (const Math::Point<> &vel_) |
virtual bool | getHasVelChanged () const |
virtual void | setHasVelChanged (bool val_) |
virtual bool | getHasAngVelChanged () const |
virtual void | setHasAngVelChanged (bool val_) |
virtual const PhysicalObject * | getPhysicalObject () const |
virtual PhysicalObject * | getPhysicalObject () |
virtual const VisibleObject * | getVisibleObject () const |
virtual VisibleObject * | getVisibleObject () |
virtual const std::string & | getName () const |
virtual void | setName (const std::string &name_) |
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Object () | |
virtual | ~Object () |
virtual Math::Point | getPos () const =0 |
virtual void | getPos (Math::Point<> &pos_) const =0 |
virtual void | setPos (const Math::Point<> &pos_)=0 |
virtual Math::Matrix3x3 | getRot () const =0 |
virtual void | getRot (Math::Matrix3x3 &rot_) const =0 |
virtual void | setRot (const Math::Matrix3x3 &rot_)=0 |
Friends | |
class | Core::Director |
Additional Inherited Members | |
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std::string | _name |
bool | _hasPosChanged |
bool | _hasRotChanged |
bool | _hasVelChanged |
bool | _hasAngVelChanged |
This class, along with the Core::Director class, add extra camera functionality such as pan, tilt, roll, fade, matrix shot, path following, camera switching, etc. Eventually, more camera effects that movie cinematographers use will be added.
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inline |
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inlinevirtual |
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inlinevirtual |
Reimplemented from OpenSkyNet::Core::ABCObject.
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inlinevirtual |
Reimplemented from OpenSkyNet::Core::ABCObject.
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pure virtual |
Implemented in OpenSkyNet::OgreCore::OgreCinematographer.
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pure virtual |
Implemented in OpenSkyNet::OgreCore::OgreCinematographer.
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pure virtual |
Implemented in OpenSkyNet::OgreCore::OgreCinematographer.
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inline |
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pure virtual |
Implemented in OpenSkyNet::OgreCore::OgreCinematographer.
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virtual |
Effects are not copied, and current effects are cleared.
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inlinevirtual |
Reimplemented from OpenSkyNet::Core::ABCObject.
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inline |
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friend |