Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Public Member Functions | Protected Attributes | List of all members
Tactics3D::AttackRange Class Reference

#include <Tactics3DAttackRange.h>

Inheritance diagram for Tactics3D::AttackRange:
OpenSkyNet::Core::ABCObject OpenSkyNet::Core::CollisionListener OpenSkyNet::Core::Object Tactics3D::InfiniteAttackRange

Public Member Functions

 AttackRange (OpenSkyNet::Core::PhysicalObject *pO_, OpenSkyNet::Core::Object *owner_)
 
virtual ~AttackRange ()
 
virtual float getDist (const OpenSkyNet::Core::Object *obj_) const
 
virtual bool isInAttackRange (OpenSkyNet::Core::Object *obj_) const
 
Object interface methods
virtual OpenSkyNet::Math::Point getPos () const
 
virtual void getPos (OpenSkyNet::Math::Point<> &pos_) const
 
virtual void setPos (const OpenSkyNet::Math::Point<> &pos_)
 
virtual OpenSkyNet::Math::Matrix3x3 getRot () const
 
virtual void getRot (OpenSkyNet::Math::Matrix3x3 &rot_) const
 
virtual void setRot (const OpenSkyNet::Math::Matrix3x3 &rot_)
 
virtual
OpenSkyNet::Core::PhysicalObject
getPhysicalObject ()
 
CollisionListener interface methods
virtual bool handleCollisions (OpenSkyNet::Core::Object *collidee_, std::vector< OpenSkyNet::CD::HitInfo > &colliders_, float &dt_)
 
virtual void handleNewCollisions (OpenSkyNet::Core::Object *collidee_, std::vector< OpenSkyNet::Core::Object * > &colliders_)
 
virtual void handleDeletedCollisions (OpenSkyNet::Core::Object *collidee_, std::vector< OpenSkyNet::Core::Object * > &colliders_)
 
- Public Member Functions inherited from OpenSkyNet::Core::ABCObject
 ABCObject ()
 
virtual ~ABCObject ()
 
virtual bool getHasPosChanged () const
 
virtual void setHasPosChanged (bool val_)
 
virtual bool getHasRotChanged () const
 
virtual void setHasRotChanged (bool val_)
 
virtual Math::Point getVel () const
 
virtual void getVel (Math::Point<> &vel_) const
 
virtual void setVel (const Math::Point<> &vel_)
 
virtual bool getHasVelChanged () const
 
virtual void setHasVelChanged (bool val_)
 
virtual Math::Point getAngVel () const
 
virtual void getAngVel (Math::Point<> &angVel_) const
 
virtual void setAngVel (const Math::Point<> &angVel_)
 
virtual bool getHasAngVelChanged () const
 
virtual void setHasAngVelChanged (bool val_)
 
virtual const PhysicalObjectgetPhysicalObject () const
 
virtual const VisibleObjectgetVisibleObject () const
 
virtual VisibleObjectgetVisibleObject ()
 
virtual const std::string & getName () const
 
virtual void setName (const std::string &name_)
 
- Public Member Functions inherited from OpenSkyNet::Core::Object
 Object ()
 
virtual ~Object ()
 
- Public Member Functions inherited from OpenSkyNet::Core::CollisionListener
virtual void setNonCollidingData (Object *obj_)
 
virtual void handleNonCollidingTransformApplied (Object *obj_)
 
virtual bool handleCollisions (Object *collidee_, std::vector< CD::HitInfo > &collisions_, float &dt_)
 
virtual bool handleWrongSidedness (Object *collidee_, std::vector< CD::HitInfo > &collisions_)
 
virtual bool handleOutOfGrid (Object *obj_)
 

Protected Attributes

OpenSkyNet::Core::PhysicalObject_pO
 
OpenSkyNet::Core::Object_owner
 
std::set
< OpenSkyNet::Core::Object * > 
_objsInAttackRange
 
- Protected Attributes inherited from OpenSkyNet::Core::ABCObject
std::string _name
 
bool _hasPosChanged
 
bool _hasRotChanged
 
bool _hasVelChanged
 
bool _hasAngVelChanged
 

Detailed Description

Determines who or what can hit by an attack

Constructor & Destructor Documentation

AttackRange::AttackRange ( OpenSkyNet::Core::PhysicalObject pO_,
OpenSkyNet::Core::Object owner_ 
)
AttackRange::~AttackRange ( )
virtual

Member Function Documentation

float AttackRange::getDist ( const OpenSkyNet::Core::Object obj_) const
virtual

Reimplemented in Tactics3D::InfiniteAttackRange.

PhysicalObject * AttackRange::getPhysicalObject ( )
virtual

Reimplemented from OpenSkyNet::Core::ABCObject.

Point AttackRange::getPos ( ) const
virtual
virtual void Tactics3D::AttackRange::getPos ( OpenSkyNet::Math::Point<> &  pos_) const
virtual
Matrix3x3 AttackRange::getRot ( ) const
virtual
virtual void Tactics3D::AttackRange::getRot ( OpenSkyNet::Math::Matrix3x3 rot_) const
virtual
bool AttackRange::handleCollisions ( OpenSkyNet::Core::Object collidee_,
std::vector< OpenSkyNet::CD::HitInfo > &  colliders_,
float &  dt_ 
)
virtual
void AttackRange::handleDeletedCollisions ( OpenSkyNet::Core::Object collidee_,
std::vector< OpenSkyNet::Core::Object * > &  colliders_ 
)
virtual

Called if the collidee did not collide with the listed colliders, but did last Core::CollisionDetector update().

Reimplemented from OpenSkyNet::Core::CollisionListener.

void AttackRange::handleNewCollisions ( OpenSkyNet::Core::Object collidee_,
std::vector< OpenSkyNet::Core::Object * > &  colliders_ 
)
virtual

Called before handleCollisions() if the collidee did not collide with the listed colliders last Core::CollisionDetector update().

Reimplemented from OpenSkyNet::Core::CollisionListener.

bool AttackRange::isInAttackRange ( OpenSkyNet::Core::Object obj_) const
virtual

Reimplemented in Tactics3D::InfiniteAttackRange.

void AttackRange::setPos ( const OpenSkyNet::Math::Point<> &  pos_)
virtual
void AttackRange::setRot ( const OpenSkyNet::Math::Matrix3x3 rot_)
virtual

Member Data Documentation

std::set<OpenSkyNet::Core::Object*> Tactics3D::AttackRange::_objsInAttackRange
protected
OpenSkyNet::Core::Object* Tactics3D::AttackRange::_owner
protected
OpenSkyNet::Core::PhysicalObject* Tactics3D::AttackRange::_pO
protected

The documentation for this class was generated from the following files: