![]() |
Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
|
#include <OgreCinematographer.h>
Public Member Functions | |
OgreCinematographer (Ogre::Camera *cam_) | |
virtual Math::Point | getPos () const |
virtual void | getPos (Math::Point<> &pos_) const |
virtual void | setPos (const Math::Point<> &pos_) |
virtual Math::Matrix3x3 | getRot () const |
virtual void | getRot (Math::Matrix3x3 &rot_) const |
virtual void | setRot (const Math::Matrix3x3 &rot_) |
virtual void | lookAt (const Math::Point<> &p_) |
virtual float | getAspectRatio () const |
virtual void | getFOVRads (OpenSkyNet::Math::Point< float, 2 > &fOV_) const |
virtual void | getCameraToViewportRay (const OpenSkyNet::Math::Point< float, 2 > &screenSpaceOrigin_, OpenSkyNet::Math::Point<> &origin_, OpenSkyNet::Math::Point<> &dir_) const |
Ogre::Camera * | getCam () |
const Ogre::Camera * | getCam () const |
![]() | |
Cinematographer () | |
virtual Cinematographer & | operator= (const Cinematographer &rhs_) |
virtual | ~Cinematographer () |
virtual Math::Point | getAngVel () const |
virtual void | getAngVel (Math::Point<> &angVel_) const |
virtual void | setAngVel (const Math::Point<> &angVel_) |
void | setFadeColor (const Math::Point<> &fadeColor_) |
bool | isBusy () const |
![]() | |
ABCObject () | |
virtual | ~ABCObject () |
virtual bool | getHasPosChanged () const |
virtual void | setHasPosChanged (bool val_) |
virtual bool | getHasRotChanged () const |
virtual void | setHasRotChanged (bool val_) |
virtual Math::Point | getVel () const |
virtual void | getVel (Math::Point<> &vel_) const |
virtual void | setVel (const Math::Point<> &vel_) |
virtual bool | getHasVelChanged () const |
virtual void | setHasVelChanged (bool val_) |
virtual bool | getHasAngVelChanged () const |
virtual void | setHasAngVelChanged (bool val_) |
virtual const PhysicalObject * | getPhysicalObject () const |
virtual PhysicalObject * | getPhysicalObject () |
virtual const VisibleObject * | getVisibleObject () const |
virtual VisibleObject * | getVisibleObject () |
virtual const std::string & | getName () const |
virtual void | setName (const std::string &name_) |
![]() | |
Object () | |
virtual | ~Object () |
Additional Inherited Members | |
![]() | |
std::string | _name |
bool | _hasPosChanged |
bool | _hasRotChanged |
bool | _hasVelChanged |
bool | _hasAngVelChanged |
|
inline |
|
virtual |
Implements OpenSkyNet::Core::Cinematographer.
|
inline |
|
inline |
|
virtual |
Implements OpenSkyNet::Core::Cinematographer.
|
virtual |
Implements OpenSkyNet::Core::Cinematographer.
|
inlinevirtual |
Implements OpenSkyNet::Core::Object.
|
inlinevirtual |
Implements OpenSkyNet::Core::Object.
|
virtual |
Implements OpenSkyNet::Core::Object.
|
virtual |
Implements OpenSkyNet::Core::Object.
|
inlinevirtual |
Implements OpenSkyNet::Core::Cinematographer.
|
inlinevirtual |
Implements OpenSkyNet::Core::Object.
|
virtual |
Implements OpenSkyNet::Core::Object.