Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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OpenSkyNet::Math::LerpOverTime3x3 Struct Reference

#include <MInterpolator.h>

Inheritance diagram for OpenSkyNet::Math::LerpOverTime3x3:
OpenSkyNet::Math::ILerpOverTime

Public Member Functions

virtual void init (Math::Matrix3x3 &begin_, const Math::Point<> &axis_, float radians_, float speed_)
 
virtual void init (Math::Matrix3x3 &begin_, const Math::Matrix3x3 &end_, float speed_)
 
virtual bool update (float dt_)
 
- Public Member Functions inherited from OpenSkyNet::Math::ILerpOverTime
 ILerpOverTime ()
 
virtual ~ILerpOverTime ()
 

Public Attributes

Math::Matrix3x3_control
 
Math::Matrix3x3 _begin
 
Math::Point _rotAxis
 
float _endRads
 
- Public Attributes inherited from OpenSkyNet::Math::ILerpOverTime
float _percentAdditive
 
Math::Interpolator _interpolator
 

Static Public Attributes

static const float _minRadsToUpdate = 0.008727f
 

Detailed Description

Interpolation between 3x3 matrices over time.

Member Function Documentation

virtual void OpenSkyNet::Math::LerpOverTime3x3::init ( Math::Matrix3x3 begin_,
const Math::Point<> &  axis_,
float  radians_,
float  speed_ 
)
virtual
virtual void OpenSkyNet::Math::LerpOverTime3x3::init ( Math::Matrix3x3 begin_,
const Math::Matrix3x3 end_,
float  speed_ 
)
virtual
bool LerpOverTime3x3::update ( float  dt_)
virtual

Member Data Documentation

Math::Matrix3x3 OpenSkyNet::Math::LerpOverTime3x3::_begin
Math::Matrix3x3* OpenSkyNet::Math::LerpOverTime3x3::_control
float OpenSkyNet::Math::LerpOverTime3x3::_endRads
const float LerpOverTime3x3::_minRadsToUpdate = 0.008727f
static
Math::Point OpenSkyNet::Math::LerpOverTime3x3::_rotAxis

The documentation for this struct was generated from the following files: