Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
|
#include <Tactics3DAttackRange.h>
Additional Inherited Members | |
Protected Attributes inherited from Tactics3D::AttackRange | |
OpenSkyNet::Core::PhysicalObject * | _pO |
OpenSkyNet::Core::Object * | _owner |
std::set < OpenSkyNet::Core::Object * > | _objsInAttackRange |
Protected Attributes inherited from OpenSkyNet::Core::ABCObject | |
std::string | _name |
bool | _hasPosChanged |
bool | _hasRotChanged |
bool | _hasVelChanged |
bool | _hasAngVelChanged |
|
inline |
|
inlinevirtual |
|
virtual |
Reimplemented from Tactics3D::AttackRange.
|
virtual |
Reimplemented from Tactics3D::AttackRange.