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Tactics: Western Philosophers Vs. Musicians
0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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#include <Tactics3DAttackRange.h>
Additional Inherited Members | |
Protected Attributes inherited from Tactics3D::AttackRange | |
| OpenSkyNet::Core::PhysicalObject * | _pO |
| OpenSkyNet::Core::Object * | _owner |
| std::set < OpenSkyNet::Core::Object * > | _objsInAttackRange |
Protected Attributes inherited from OpenSkyNet::Core::ABCObject | |
| std::string | _name |
| bool | _hasPosChanged |
| bool | _hasRotChanged |
| bool | _hasVelChanged |
| bool | _hasAngVelChanged |
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inline |
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inlinevirtual |
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virtual |
Reimplemented from Tactics3D::AttackRange.
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virtual |
Reimplemented from Tactics3D::AttackRange.
1.8.6