Tactics: Western Philosophers Vs. Musicians  0.12
A turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
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Public Member Functions | List of all members
Tactics3D::InfiniteAttackRange Class Reference

#include <Tactics3DAttackRange.h>

Inheritance diagram for Tactics3D::InfiniteAttackRange:
Tactics3D::AttackRange OpenSkyNet::Core::ABCObject OpenSkyNet::Core::CollisionListener OpenSkyNet::Core::Object

Public Member Functions

 InfiniteAttackRange (OpenSkyNet::Core::Object *owner_)
virtual ~InfiniteAttackRange ()
virtual float getDist (const OpenSkyNet::Core::Object *obj_) const
virtual bool isInAttackRange (OpenSkyNet::Core::Object *obj_) const
- Public Member Functions inherited from Tactics3D::AttackRange
 AttackRange (OpenSkyNet::Core::PhysicalObject *pO_, OpenSkyNet::Core::Object *owner_)
virtual ~AttackRange ()
virtual OpenSkyNet::Math::Point getPos () const
virtual void getPos (OpenSkyNet::Math::Point<> &pos_) const
virtual void setPos (const OpenSkyNet::Math::Point<> &pos_)
virtual OpenSkyNet::Math::Matrix3x3 getRot () const
virtual void getRot (OpenSkyNet::Math::Matrix3x3 &rot_) const
virtual void setRot (const OpenSkyNet::Math::Matrix3x3 &rot_)
getPhysicalObject ()
virtual bool handleCollisions (OpenSkyNet::Core::Object *collidee_, std::vector< OpenSkyNet::CD::HitInfo > &colliders_, float &dt_)
virtual void handleNewCollisions (OpenSkyNet::Core::Object *collidee_, std::vector< OpenSkyNet::Core::Object * > &colliders_)
virtual void handleDeletedCollisions (OpenSkyNet::Core::Object *collidee_, std::vector< OpenSkyNet::Core::Object * > &colliders_)
- Public Member Functions inherited from OpenSkyNet::Core::ABCObject
 ABCObject ()
virtual ~ABCObject ()
virtual bool getHasPosChanged () const
virtual void setHasPosChanged (bool val_)
virtual bool getHasRotChanged () const
virtual void setHasRotChanged (bool val_)
virtual Math::Point getVel () const
virtual void getVel (Math::Point<> &vel_) const
virtual void setVel (const Math::Point<> &vel_)
virtual bool getHasVelChanged () const
virtual void setHasVelChanged (bool val_)
virtual Math::Point getAngVel () const
virtual void getAngVel (Math::Point<> &angVel_) const
virtual void setAngVel (const Math::Point<> &angVel_)
virtual bool getHasAngVelChanged () const
virtual void setHasAngVelChanged (bool val_)
virtual const PhysicalObjectgetPhysicalObject () const
virtual const VisibleObjectgetVisibleObject () const
virtual VisibleObjectgetVisibleObject ()
virtual const std::string & getName () const
virtual void setName (const std::string &name_)
- Public Member Functions inherited from OpenSkyNet::Core::Object
 Object ()
virtual ~Object ()
- Public Member Functions inherited from OpenSkyNet::Core::CollisionListener
virtual void setNonCollidingData (Object *obj_)
virtual void handleNonCollidingTransformApplied (Object *obj_)
virtual bool handleCollisions (Object *collidee_, std::vector< CD::HitInfo > &collisions_, float &dt_)
virtual bool handleWrongSidedness (Object *collidee_, std::vector< CD::HitInfo > &collisions_)
virtual bool handleOutOfGrid (Object *obj_)

Additional Inherited Members

- Protected Attributes inherited from Tactics3D::AttackRange
< OpenSkyNet::Core::Object * > 
- Protected Attributes inherited from OpenSkyNet::Core::ABCObject
std::string _name
bool _hasPosChanged
bool _hasRotChanged
bool _hasVelChanged
bool _hasAngVelChanged

Constructor & Destructor Documentation

Tactics3D::InfiniteAttackRange::InfiniteAttackRange ( OpenSkyNet::Core::Object owner_)
virtual Tactics3D::InfiniteAttackRange::~InfiniteAttackRange ( )

Member Function Documentation

float InfiniteAttackRange::getDist ( const OpenSkyNet::Core::Object obj_) const

Reimplemented from Tactics3D::AttackRange.

bool InfiniteAttackRange::isInAttackRange ( OpenSkyNet::Core::Object obj_) const

Reimplemented from Tactics3D::AttackRange.

The documentation for this class was generated from the following files: